Brawl - Diddy Kong - Action - 0x98

Entry Script (Common)

  1. Subroutine(0x1a034)
  2. CreateInterrupt { interrupt_id: None, action: 0x9a, requirement: ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual InternalConstantInt (0xd77))) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: 0x99, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xd78))) }
  5. PreviousInterruptAddRequirement(OnGround)

Exit Script (Common)